![]() Though this is true in the earlier missions, when you start fighting tougher bosses and enemies, you'll need to become adept at kiting enemies, as there is no reliable way to heal your characters aside from the occasional lucky health drop from the aforementioned destructible barrels, which does slow things down considerably. This seems to be the case to make the combat more accessible and fast paced. For instance, there is no mana pool to worry about, and also no potions to stockpile either. However, one aspect that separates Future Fight from other games of its type, is the gameplay. ![]() The only destructible objects you'll find are barrels that drop coins, gear components and power ups. Even this, which I would consider very basic environental damage present in many games, would make combat look and feel much more satisfying. If you've played the Marvel Heroes MMO (which is akin to Future Fight's bigger brother), you'll find that you can throw cars and other objects, aside from destroying lightposts and trashcans in your path. And though this is the norm for most mobile games, destructible environments being completely non-existent does hamper some of the combat's punch in Future Fight. It's a shame then, that there is very little in the way of level variety, which themselves are completely linear. Models and textures also do look sharp and detailed for a mobile game. So why would you choose Future Fight above all the others especially if, like me, you've never read a Marvel comic in your life? Well, it looks like a superhero gameĪt a glance, visually, Future Fight looks like a competent superhero game, with vibrant, bold colours, without looking too childish ( Marvel Mighty Heroes being an example). First things first, Future Fight is a mobile hack-and-slash (think "My First Diablo"), which immediately places it in a swamp of competition with the likes of Dungeon Hunter, Eternity Warriors, Zenonia etc.
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